Wednesday, January 19, 2011

January 19th Challenges

  • Blastin' and Relaxin'
    Blastin' and Relaxin'
    Kill 180 enemies in any game mode in Reach.
    2000cR

    This one is simple, load up that custom game of Firefight you made where you are invulnerable and keep killing until you hit 180 kills.
    Difficulty: 1/5
  • Fourth Horseman
    Fourth Horseman
    Earn 4 multikills in a multiplayer Matchmaking game.
    1900cR

    Get into a game of Grifball with a main focus of killing. It shouldn't take more than a round or two until you can focus on the objective part of the game again. SWAT can also be used in this instance but it will be harder to get 4 multikills in the same game.

    Difficulty: 2/5

  • Golden Tree City
    Golden Tree City
    Find and kill the Gold Ranger-class Elite in a Banshee, fast and low, while on New Alexandria, on Legendary.
    3500cR

    Ok, start up New Alexandria on Legendary. Once the mission loads jump into your falcon and fly low, your altitude should be around 100. Keep flying low until you see a banshee that is continuously boosting, this is your Gold Ranger-class Elite. He will not fire back at you and will try to get out of there as soon as you start to shoot him. This one is tricky but it is worth the credits. Fly low and keep your eyes peeled. Use this youtube video link for reference: YouTube Gold Elite Video

    I just completed this challenge I stayed low right near the first objective, at an altitude of about 100. The Gold Ranger class Elite zipped by at the 16 minute mark. I barely got him, he is fast, keep your eyes open. It will be the banshee that doesn't fire at you and just flies through.
    Difficulty: 4/5

  • On the Sixth Respawn...
    On the Sixth Respawn...
    Complete a Firefight Matchmaking game with fewer than 5 deaths.
    1000cR

    I would use Gruntpocalypse on Corvette for this one. Play defensively and stay on one of the top ledges. You shouldn't have much of a problem getting this one done, just watch out for Fuel Rod Grunts.
    Difficulty: 2/5

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